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Just as you
can use game theory to bluff, you can also use it
to call possible bluffs. Usually when your hand
can beat only a bluff, you use your experience and
judgment to determine the chances your opponent
is bluffing. If your hand can beat some of your
opponent's legitimate hands, then you do a standard
comparison of your chances of having the best hand
plus the chances your opponent is bluffing against
the pot odds you are getting. However, against an
opponent whose judgment is as good as or better
than yours, or one who is capable of using game
theory to bluff, you in your turn can use game theory
to thwart that player or at least minimize his profits.
Suppose the pot is $100, and your opponent assumes
you will fold one out of three times rather than
call a $20 bet. It then becomes profitable for that
opponent to come out bluffing $20 to win $100 because
he figures to lose $20 twice but steal $100 once
for a net profit of $60 and an expectation of $20
per bet. By the same token, if your opponent thinks
you will never fold in this situation, he will never
bluff. Therefore, it behooves you to have an opponent
think you might sometimes fold, but you should call
sufficiently often to catch his bluffs.
When you use game theory to decide whether to call
a possible bluff, you make calculations similar
to those you make when deciding whether to employ
a bluff yourself - and you randomize your calls
just as you randomize your bluffs. You figure out
what odds your opponent is getting on his possible
bluff, and you make the ratio of your calls to your
folds exactly the same as the ratio of the pot to
your opponent's bet. If your opponent bets $20 to
win $100, he is getting 5-to-1 on a bluff. Therefore,
you make the odds 5-to-1 against your folding. That
is, you must call five times and fold once. You
can use key cards to randomize again - for example,
if you catch certain unseen cards, you fold. Otherwise,
you call.
In contrast to using game theory to bluff, using
game theory to decide whether to call doesn't turn
an unprofitable situation into a profitable one.
All it does is prevent your opponent from outwitting
you - just as using a coin in the odds-evens game
prevents your opponent from outwitting there. If
your opponent is using optimum game theory strategy
to bluff, there is still nothing you can do to get
the best of him.
Game theory cannot replace sound judgment. It should
only be used when you think your opponent's judgment
is as good as or better than yours or when you simply
don't know your opponent. Furthermore, game theory
can be used accurately to bluff or call a possible
bluff only in a situation where the bettor obviously
either has the best hand or is bluffing - for example,
a player in seven-card stud betting into your pair
of aces with an obvious flush draw. However, if
the bettor may be betting a legitimate hand that
is not the best hand, then the concepts in Page
Twenty-one, "Heads-Up On The End," would
apply.
When using game theory to decide whether to bluff,
you must determine the pot odds your opponent is
getting if you bet and then randomly bluff in such
a way that the odds against your bluffing are identical
to or almost identical to your opponent's pot odds.
If your opponent is getting 5-to-l, the odds against
your bluffing should be 5-to-1. By playing this
way, you give your opponent no correct decision.
He does just as well - or badly - in the long run
by calling or folding.
When using game theory to decide whether to call
a possible bluff - assuming your hand can beat only
a bluff and assuming your judgment doesn't give
you a hint-you must determine the odds your opponent
is getting on a bluff. Make the ratio of your calls
to your folds the same as those odds. If your opponent
is getting 4-to-1 odds on a bluff, you must call
randomly four out of five times to make that bluffing
unprofitable.
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